Old School Campaign Journal
Session 1: November 4, 2017
The Village of Hommlett—or merely "Hommlett," as it is
commonly called—is situated in the central part of the
Flanaess, that portion of western Oerik Continent which is known and
'civilized.' The hamlet-sized village (local parlance having distinguished it
with the greater term) is located some 30 leagues southeast of the town of
Verbobonc, or thereabouts, on the fringe of the territory controlled by the
noble Lord the Viscount of Verbobonc. It is at a crossroads. To the north is
the mighty Velverdyva River, along whose south bank runs the Lowroad. Many
days' travel to the east, on the shores of the Lake of Unknown Depths (Nyr
Dyv), is the great walled city of Dyvers. The village of Sobanwych lies about
halfway along the route. Below that to the southeast and east are miles and
miles of forest (the Gnarley), beyond which is the Wild Coast, Woolly Bay, and
the Sea of Gearnat. The road south forks a league or so beyond the little
community, one branch meandering off towards the Wild Coast, the other rolling
through the lower Kron Hills to the village of Ostverk and then eventually
turning southwards again into the elven kingdom of Celene. The western route leads
into the very heart of the gnomish highlands, passing through Greenway Valley
about a day's travel distant and going onwards to the Lortmil Mountains far
beyond.
Hommlet grew from a farm or two, a rest house, and a smithy. The roads
brought a sufficient number of travelers and merchant wagons to attract
tradesmen and artisans to serve those passing through. The resthouse became a
thriving inn, and a wheel and wainwright settled in the thorp. More farmers and
herdsmen followed, for grain was needed for the passing animals, and meat was
in demand for the innfolk. Prosperity was great, for the lord of the district
was mild and taxed but little. Trade was good, and the land was untroubled by
war, outlaws, or ravaging beasts. The area was free, beautiful, and bountiful — too much so, in the
eyes of some. Whether the evil came west from Dyvers (as is claimed by one
faction) or crept up out of the forestlands bordering the Wild Coast (as others
assert), come it did. At first it was only a few thieves and an odd group of
bandits molesting the merchant caravans. Then came small bands of humanoids—kobolds or goblins—raiding the flocks
and herds. Local militia and foresters of the Waldgraf of Ostverk apparently
checked, but did not stop, the spread of outlawry and evil. A collection of
hovels and their slovenly inhabitants formed the nucleus for the troubles which
were to increase. A wicked cleric established a small chapel at this point. The
folk of Hommlet tended to ignore this place, Nulb, even though it was but 6
miles distant. But its out-of-the-way position was ideal for the fell purposes
planned for this settlement, as was its position on a small river flowing into
the Velverdyva. The thickets and marshes around Nulb became the lair and hiding
place for bandits, brigands, and all sorts of evil men and monsters alike. The
chapel grew into a stone temple as its faithful brought in their ill-gotten
tithes. Good folk were robbed, pillaged, enslaved, and worse. In but three
years, a grim and forbidding fortress surrounded the evil place, and swarms of
creatures worshipped and worked their wickedness therein. The servants of the
Temple of Elemental Evil made Hommlet and the lands for leagues around a
mockery of freedom and beauty. Commerce ceased, crops withered; pestilence was
abroad. But the leaders of this cancer were full of hubris and, in their
overweening pride, sought to overthrow the good realms to the north, who were
coming to the rescue of the land being crushed under the tyranny wrought by the
evil temple. A great battle was fought. When the good people of Hommlet saw
streams of ochre-robed men and humanoids fleeing south and west through their
community, there was great rejoicing, for they knew that the murderous
oppressors had been defeated and driven from the field in panic and rout. So
great was the slaughter, so complete the victory of good, that the walled
stronghold of the Temple of Elemental Evil fell within a fortnight, despite the
aid of a terrible demon. The place was ruined and sealed against a further
return of such abominations by powerful blessings and magic. Life in Hommlet
quickly returned to a semblance of its former self, before the rise of the
temple. For five years afterward, the village and the surrounding countryside
have become richer and more prosperous than ever before. A monstrous troll
which plagued the place for a time was hunted down by a party of passing
adventurers. Carrying the ashes and a goodly fortune as well, the adventurers
returned to the village. Before going elsewhere to seek their fortunes, the
adventurers also returned a portion of the villagers' losses. Other
adventurers, knowing of the evil that had once resided in the area, came to
seek out similar caches, and several did find remote lairs and wealth—just as some never
returned at all. After a time, adventurers stopped coming to the area. It
seemed that no monsters were left to slay, and no evil existed here to be
stamped out. The villagers heaved a collective sigh—some pained at the
loss of income, but others relieved by the return to the quiet, normal life—and Hommlet
continued its quiet existence for four years more. But then, a year ago, the
bandits began to ride the roads again—not frequently, but
to some effect. To the good folk of Hommlet, this seemed all too familiar, so
they sent word to the Viscount that wicked forces might still lurk thereabouts.
This information has been spread throughout the countryside, and the news has
attracted outsiders to the village once again. Who and what these men are, no
one can be quite sure. All claim to be bent on slaying monsters and bringing
peace and security to Hommlet; but deeds speak more loudly than words, and lies
cloak the true purposes of the malevolent.
The news reached a young paladin, Bort Lackman, who had recently taken
his vow to rid the world of all Evil. Through his various connections on the
Wild coast. The party gathered in Verbobonc. It was an Odd crew of adventurers
to say the least. Beside the Human Paladin, there was the Half-orc Cleric,
Malcer Basha, a young acolyte. Liadon, a Wood elf Ranger and his mysterious,
half-elf, apprentice Wizard friend, Moonwhisper came from the elf realm of
Celene. Rounding out the party were the unlikely pairing of a half elf rogue
and a dwarf fighter, named Nightbreeze and Audhild. Together they made their
way southeast to the village of Hommlet.
Entering the village of Hommlet, the party met and interrogated several
local farmers, learning a little about the local town history. They heard of
the Old Faith and the Church of St. Cuthbert from the local residents.
The head of the Old Faith, the Druid Jaroo Ashstaff, who resided in an
area of worship known as The Grove, spoke of maintaining the balance that was
currently being disturbed by unknown actors nearby.
Visiting the Church of St. Cuthbert, they encountered a priest named
Calmert, who extracted a donation from the party to facilitate a meeting with
the Canon Terjon. Terjon told them of the battle to stop the forces of the
Temple of Elemental Evil. The Temple was overthrown and had been quiet for
years but there were increasing reports of an increase of incidents locally.
The party heard of a wizard who was building a tower on the outskirts of
the village and visited him. The wizard, Burne, spoke of concerns about renewed
bandit activity at the Moathouse, a couple hours journey east. The Moathouse
had once been an outpost for the infamous Temple of Elemental Evil. The party
hearing of Burne’s concerns and seeking adventure decided to
investigate.
The party made their way east toward the Moathouse. As they approached
through the swamps surrounding the structure, they were attacked by four giant frogs,
which were quickly dispatched in the first combat for these novice adventurers.
Entering through the gates and into a front guard tower, the party was
attacked by a giant wolf spider. The melee was over quickly and after a quick
search, an ivory box and a handful of coins were collected.
Upon entering the main structure, the found themselves confronted by the
front line of protection. Nine armed brigands gave strong resistance but the
young adventurers were beginning to gain confidence in their martial skills.
After dispatching of these foes, they swept through the remainder of the upper
floor, encountering and killing two giant snakes, many rats, and a pesky giant
lizard.
They moved their way to the dark dungeon level below. Almost immediately,
they were attacked from above by a stealthy grey ooze. The party had learned a
valuable lesson about the diligence needed to ward off surprise attacks.
The dungeon was strewn with evil creatures, including bugbears, gnolls,
zombies, and ghouls, which they dispatched with vigor. Finally, the source of
the renewed Moathouse activity was reached. The well-guarded “Master”, which was how his
minions referred to the evil cleric, Lareth, was found and a fierce battle
ensued. The party overpowered the priest, who begged and attempted to bribe
them to spare his life, but to no avail. The former outpost of the Temple of Elemental
Evil had been defeated.
The adventure was quick and relatively painless. Much experience and
booty were gained. They returned to Hommlet with the good news, triumphant in
their victory against evil.
Adventure Summary
Kills:
Ø 4 Giant Frogs
Ø Giant Wolf Spider
Ø 9 Brigands
Ø 2 Giant Poisonous
Snakes
Ø 7 Giant Rats
Ø Giant Lizard
Ø Gray Ooze
Ø 8 Zombies
Ø Half-Ogre
Ø 3 Bugbears
Ø 5 Gnolls
Ø 2 Ghouls
Ø 15 Guardsman
(including 2 Sergeants and a Lieutenant)
Ø Lareth “the Beautiful”
Treasure:
Ø 10 Gold Ingots (50
gp each)
Ø Ivory Box (50 gp)
Ø 3 Light Crossbows
Ø Wooden Box with
Ivory Handles (45 gp)
Ø Jeweled Dagger (850
gp)
Ø Potion (unknown)
Ø Scroll of Protection
from Undead
Ø Silver Flagon and
Goblet (80 gp)
Ø Platinum Chain (1000
gp)
Ø Gold Chain (200 gp)
Ø Silver Necklace (50
gp)
Ø Lareth’s Opal Chain (15000
gp)
Ø Black Opal (1000 gp)
Ø Lareth’s Staff (unknown)
Ø Magic Phylactery
(unknown)
Ø Lieutenant’s Chain (1000 gp)
Ø Bugbear Bracelet
(450 gp)
Ø Cloak (unknown)
Ø 3 Scrolls in bone
case (unknown)
Ø 29 Gems (100 gp
each)
Ø Silver Service Set
(4000 gp)
Ø Platinum Pin with
Ruby (2000 gp)
Ø 71 pp, 130 gp, 84
ep, 944 sp, 3110 cp
Jewels sold total (20000 gp)
Cost of training to be determined
Session 2: February 10, 2018
The pleasant and
seemingly peaceful village of Hommlet turned out to be filled
with intrigue, with
agents of Chaotic Evil hiding within the hamlet. The supposedly deserted and
ruined moathouse nearby held a new champion of the nearby Temple of Elemental
Evil. All of this brought danger and difficulty to the members of your group,
but it also offered adventure, experience, and wealth. You have either slain or
driven off the evil men and creatures, and the able guardians of Hommlet—
Jaroo, Terjon, Elmo, and the rest of the turdy
militiamen —
can surely see to it that their area remains clean of the taint of Evil hereafter.
Having accomplished most of your goals, you must now look elsewhere for yet
greater challenges (and commensurate rewards). If agents Of the Temple were
still active in Hommlet, then there must certainly be Work for you at that
fountainhead of wickedness. Just a half-day's journey afoot (only about two
hours' ride), east along the High Road, lies the disreputable community of Nulb,
and the Temple hidden in the hills nearby. This vile place spawned much
suffering, ruin and death before the hosts of Good brought it low and bound its
power. It is evident that the place was wounded but not slain, for dark things
crept into Hommlet under direction of someone or something still lurking in the
shunned edifice of Evil. The upper works of the Temple were thrown down and
destroyed in the final siege of the war against its Hordes. Because of its
great power and evil, however, the conquerors did not actually raze the Temple
proper, instead sealing its great doors and placing mighty wards of all sorts
upon the place and the black labyrinth beneath. Even as great a force as
overthrew the Temple could not cleanly deal with what lurked below. Since that
great battle, the Temple area has been shunned, its ruins deserted. The nearby
village of Nulb has returned to a semblance of normal activity — questionable
at best, for the place has always been rumored to house thieves, brigands,
smugglers and pirates. But as Nulb stinks of garbage and filth, the Temple area
reeks of the foul corruption and pervading Evil from whence it was have again
been left to their own devices.
When the Temple of
Elemental Evil flourished, earthquakes, storms of all
sorts, great fires,
and flash floods struck areas nearby with seeming Capriciousness. All that
ceased when the Temple was assaulted and sealed. You have been advised of all
this, and urged to go elsewhere to seek your fame and fortunes. The unease
which prevails upon those merely passing near the ruins shows that some wickedness
still haunts the place. There are many bad folk in Nulb, and still greater perils
amidst the fallen Temple. Yet the lure of such adventure beckons to you,
drawing your party as surely as a lodestone draws iron. Warnings against loss
of life — or
even worse fates —
cannot
counter the irresistible
pull of treasures secreted deep underground, of monsters still unbeaten, of
mysteries to be unraveled. There are whispers of occult places beneath the
interdicted Temple, where mighty Evil is yet wrought and noble folk are
imprisoned. With care and cunning,
luck and great
deeds, caution mixed with boldness and daring, you and your associates can win
through to achieve exploits of the stuff of legend!
The journey of a
hundred leagues begins with the first pace, and the time for your sojourn has
come. How you and your fellow adventurers plan to overcome the perils of the
Temple is a matter that you must decide for yourselves. Is it best to
reconnoiter from Hommlet? Base your activities from the village of Nulb? Try to
make a secure wilderness camp somewhere near the ruin? Or perhaps lodge
somewhere within the foreboding Temple itself? The decision is now. It is
certain that both vast treasure and horrible death await, so you must gain the
one while cheating the other. Fortune and the gods must smile upon such an
undertaking.
For many years, a
cult of Chaotic Evil flourished somewhere on the shores of the Nyr Dyv.
Although the location of their Temple is lost, these facts regarding it and its
followers are known. The cult was based on the premise that the elemental
forces of the universe are Chaotic and opposed to mankind, and are thus (from a
humanocentric viewpoint) Evil. The Temple of the cult sought to destroy all
works of Good and to disrupt order. Its members were thieves, assassins,
brigands, and the like. Fire was regarded as the first elemental evil, and its
penchant for Chaos fitted the premise of the cult. Water was likewise worshipped
as an even more powerful force of Chaotic Evil, in the form of floods, storms,
and raging seas beating upon the land and ocean vessels. The epitome of Chaotic
Evil, however, was regarded as a combination of air and earth, represented by
blackness and corresponding with the demonic Abyss. This combination was
regarded as a complete negation of matter. The cult grew powerful and rich, attracting
followers of the worst sort and offering them safety within the walls of the
Temple stronghold. From this fortress would the followers ride to rob, pillage,
and lay waste the lands about, tithing the cult from the spoils of the carnage.
Captives from those raids were brought back to the Temple to serve as human
sacrifices (children to the fire, men to the water, and women to the blackest
Evil) or to slave their lives away in bondage. Besides the extensive upper works
of the Temple, a deep labyrinth beneath the place was constructed, but virtually
nothing is known about these dungeons except that they were inhabited by a
plethora of creatures serving Chaos and Evil. It is rumored that a demon took
up abode in the deepest level, to better receive the sacrifices to it. Eventually
the neighbors of the Temple grew tired of these depredations. All Good, both
Lawful and Chaotic, banded together to form a mighty host. Their army marched
to the Temple, fighting two battles along the way. The first was conclusive,
thought the forces of Good who held the field afterward, so they gained the
reputation of victory, and their ranks swelled with local men. The second
battle saw a great slaughter of kobolds, goblins, ores, hobgoblins, evil men,
and the like. The Temple was thereafter besieged, fell, and its inhabitants put
to the sword. It is reported by some sources that the Temple and its precincts
resisted complete destruction, but the majority state that the whole was razed
so that the cult could never emerge again nor could any find where it once
flourished
The party rested and recovered at the Inn of the
Welcome Wench. Over a month, they met with local mentors to train and raise
their level of expertise in their class. Moonwhisper lodged in Burne’s tower and studied at his side
learning several new spell and abilities. Liadon was trained further in the
ways of nature and natural combat in the Grove with Jaroo. Bort and Audrey,
increased their melee combat abilities with Burne’s partner, Rufus. Riardon improved his skills as a
rogue through interaction with a regular guest at the Welcome Wench, Furnok,
who was known for his uncanny ability to win at various games of chance. Malcer
quietly spent the weeks in his room studying his religious texts, fasting and
in prayer.
The jewelry was either sold or deposited with Nira Melubb, the jeweler
and moneychanger. Costs for training and room & board are still to be
determined.
Upon their return to Hommlet, Malcer sent a message out to his fellow
Half-Orc friend, Xlar, to come join the upcoming expedition to the Temple of
Elemental Evil. Xlar recruited, Aelar, an outcast Drow who were bonded from
their time as soldiers. Through other connections, they brought along a Goliath
barbarian, named Thot and a Half-Elf warlock named Soveliss.
Leaving the welcoming Village of Hommlet the party moved northeast to
Nulb. There they were met with indifference and some signs of hostility. Otis
the blacksmith was the only one to show any desire to aid the young crew. He
stated he was the brother of Elmo of Hommlet and was aware of their previous
exploits.
Making their way south from Nulb they searched and found the remains of
the Temple. Working their way inside they descended to first dungeon level
below the main temple floor. Immediately they found themselves inside the
Temple of Earth Elementals and were confronted by the elemental guards. The
fight was desperate as times with several members receiving grievous wounds.
They did prevail, however and were richly rewarded upon the discovery of the
temple’s buried treasure.
The party resumed their inspection of the dungeon. Eventually they
stumbled upon a pair of bugbears who put up a strong fight but succumbed to
being outnumbered.
It is here we leave the story for now….
Kills:
Ø 3 Earth Elementals
Ø 2 Bugbears
Treasure:
Ø 12 Green Robes
Ø Potion (unknown)
Ø Ring Mail
Ø 28 Brown spinel gems
(100 gp each)
Ø Morning Star
Ø Iron Ring
Ø Rope
Ø 3 Vials of Ointment
Ø Wand (unknown) in
leather case
Ø Scroll of Protection
from Earth Elementals
Ø 200 pp, 824 gp, 6
ep, 22 sp

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